Wednesday, January 29, 2020

Video game controversy Essay Example for Free

Video game controversy Essay Technology has (had) come a long way since the early years of life. The use of technology to humans, is to enhance or improve whatever it may be to have a much quicker advancement or have a better and easy going lifestyle. But in the more recent years, technology has turned for the worst. Specifically speaking, video games. Video games in its early years were meant for a positive use, much like any other type of game; to simply act as a fun activity to pass time. That is not the case anymore because of how dangerously advanced and addicting video games can be. In fact it’s so dangerous nowadays that countries like South Korea are contemplating whether or not to ban video games. Why is it dangerous? Video games influence a type of negative social behavior, has a direct correlation to the cause of Insomnia, and is relevant to the increasing obesity rates in America. Playing video games can lead to many negative effects on a person. Video Games influence a type of negative social behavior. â€Å"The effects of videophilia are substantial and include obesity, attention disorders, lack of socialization and poor academic performance† (Video Game Addiction). The person (game player) may lose social skills and qualities depending on the level of video game addiction. Usually, the player is spending so much time on the game that he/ she is neglecting other areas of life. A common sign of video game addiction is constantly talking about the game almost constantly. â€Å" It is more likely to talk down upon a peer after a violent video game session† (Tiret). These types of social skills are not acceptable to continuously practice. The people that talk down on peers because of the violent video game session could go into depression or anxiety because of what others say or think about them. Young Children love playing rated M 18+ games that contain violence and other profound content (Parks). â€Å" the more time children and teens spend playing violent video games the more likely they are to display aggressive behavior† (Tiret). The more violent the game is, the more violent the player will be. It’s morally wrong to be mean for absolutely no reason towards other human beings. The effects on aggressive behavior can be long lasting (Tiret). A build up in anger is not healthy. If the constant aggression keeps up, the aggressive person will be ostracized by classmates or friends. Insomnia is easily caused by the lack of sleep, which is a common symptom of a video game addict. â€Å"Studies have shown that people deprived of contact with nature were at greater risk of depression and anxiety† (Wilderness Adventure). â€Å"In a study by Breslau and associates, patients with insomnia were nearly 4 times more likely to suffer major depression than those without insomnia† (Johnston). A depressed person will look at everything negatively and have no motivation to go outside. The person may even view his/ her life not even worth living. Stress and depression can be caused by a variety of things resulting in insomnia. Stress may be caused by hours on the computer playing a game without rest. Depression may hit the person, depending on intimacy with the video game, once he/she loses a lot. â€Å" insomnia and its associated daytime sleepiness had significant negative effects on cognitive functioning and impaired their subjects’ ability to perform ordinary tasks† (Johnston). â€Å"Excessive Sleepiness has been linked to learning disabilities in children and cognitive and memory problems in adults† (Johnston). If this keeps up then the next generations will become less capable than the ones before which shouldn’t happen. Remembering what you ate for breakfast will be very difficult. â€Å"Poor sleep hygiene includes an irregular sleep schedule, stimulating activities before bed†¦Ã¢â‚¬  (Mayo Clinic). The ‘stimulating activities’ could translate into playing video games before you sleep. The effects of the stimulating activities causes the person to stay awake longer in bed. Some argue video games can be healthy to a person. One of the biggest positive effects video games can have on a person is the fact that makes people happy. As a result, video games have become an easy scapegoat for numerous violent tendencies and social behaviors. Video games are indeed a scapegoat, but it doesn’t hide the fact that the people who play these games as a scapegoat are neglecting themselves from the real world. These people will not get to experience what it’s really like in the real world. Based on solid scientific evidence, video games may actually fill basic human needs that the real world fails to satisfy (Shapiro). This applies to people who have social anxieties causing these people to refrain from the outside even more. The people are not completely solving their problems, only temporarily. It is not the game’s fault for these negative effects. There are millions who play the game and don’t go out and do the negatively portrayed actions on the news. The criminals mention the games’ names and blame the games. Violent games are very influential on a person. â€Å"Reality is too complicated to blame playings games, moving pictures, or letters on a page† (Parks). Games are where people get ideas from. Life is commonly sealed into one perception for a person, and curiosity comes from ideas that have never been heard of before. Addiction of video games can easily lead into obesity which is a dangerous and lethal disease. Video games create an obstacle for children. â€Å"Children today spend an average of 6 hours each day in front of the computer and TV, but less than 4 minutes a day in instructed outdoor play† (Wilderness Adventure). There is an extreme amount of physical inactivity. The calories are not burned which turn into fat later on. â€Å"Getting less than seven hours of sleep a night can cause changes in hormones that increase your appetite† (Mayo Clinic). Less sleep IS a vital cause of obesity. Eating most of your calories at night contributes to weight gain. â€Å"Overweight and obesity are linked to more deaths worldwide than underweight† (WHO). Being overweight and obese brings cardiovascular diseases, diabetes, and even some cancers. The obese people are not outside and running which leads into no training for the cardiovascular system. While playing video games, gamers do not pay attention to what they eat which could lead into a massive buildup of diabetes. â€Å"More than 40 million children under the age of five were overweight in 2011† (WHO). 41% of certain cancer burdens are attributable to overweight and obesity. Children who play video games fit into this category. The topic of video games being perceived as a positive thing today is growing out of hand. It’s like spreading a humongous lie to gullible innocents. Affecting social behavior in a negative manner, causing obesity, and developing insomnia are serious matters. The negative effects of playing video games are severe and the idea of playing video games should not be taken lightly.

Tuesday, January 21, 2020

Loyalty and Sacrifice in John Steinbecks Of Mice and Men :: Steinbeck Of Mice and Men Essays

John Steinbeck was born in 1902, in California's Salinas Valley, a region that would eventually serve as the setting for Of Mice and Men, as well as many of his other works. He studied literature and writing at Stanford University. He then moved to New York City and worked as a laborer and journalist for five years, until he completed his first novel in 1929, Cup of Gold. With the publication of Tortilla Flat in 1935, Steinbeck achieved fame and became a popular author. He wrote many novels about the California laboring class. Two of his more famous novels included Of Mice and Men and The Grapes of Wrath. Steinbeck got the title for Of Mice and Men from a line of Robert Burns, a Scottish poet, â€Å"The best laid schemes of mice and men often go awry." In Of Mice and Men, Steinbeck includes the theme of loyalty and sacrifice between friends. Steinbeck illustrates the loyalty and sacrifice between friends through the friendship of Lennie and George. The issue of loyalty is embodied in the character of George. He is an intelligent man who could make a successful living for himself on his own. He chooses to stay beside his friend Lennie. George can never get a steady job to fulfill his long-term goal of having his own farm. The first job that Lennie and George have together goes well for a while. Eventually Lennie ruins everything that is going good for them. Lennie sees a pretty dress that a girl is wearing. Without thinking about what he is doing, he goes up and grabs the dress to feel the nice fabric. This scares the girl and she tells the boss. Soon the whole town is after Lennie. This is the perfect time for George to start a new life, without Lennie. However, because of his loyalty to Lennie, he chooses to help Lennie escape from the town. Lennie needs George to survive. It is this that propels George to make the sacrifice that he does. After Lennie kills Curley’s wife, George knows that this is the end for Lennie. No matter what, someone will eventually kill Lennie. And if Lennie gets away this time, there will be another time, and eventually the inevitable will happen. He truly loves Lennie, so he shoots Lennie painlessly in the back of the head. Lennie dies with the happy thought of the dream of the farm they want to own some day.

Monday, January 13, 2020

Analysis: In School Days

In School Life is a melancholy poem written by John Greenleaf Whittier. In the poem an old man reflects back upon his life and remembers his childhood days. One incident in particular stands out, when he experiences his first love. As one grows older they learn to appreciate what the true treasures in life are and that those moments will stay in their hearts forever. Whittier sets the scene by an old schoolhouse by a road. It is his schoolhouse, where he grew up and his education began. And blackberry-vines are creeping. / Within the masters desk is seen, / Deep-scarred by raps official. He gives the audience a feeling a darkness and sadness. This is being emphasized by Whittier with the word creeping in the forth line. The point of view is that of a young boy. As the school day ends everyone leaves, except for a little boy and girl. They meet after school and the girl tells the boy she loves him. I hate to go above you, / Because, —the brown eyes lower fell,— / Because, you see, I love you! At first she is talking to him to apologize for making him look bad in class. She than tells him that she is sorry because she loves him. Whittier uses the dash marks around the phrase the brown eyes lower fell to emphasize the change in mood from a little dark and sad to an embarrassing moment in time that changes the whole feeling of the poem, to love and warmth. After the speaker tells of how he met his first love he returns to the present time. Still memory to a gray-haired man / That sweet child-face is showing. He is an old man now but he still vividly remembers down to the last detail, how he met her. This is one of those things that he will never forget as long as he lives. Dear girl! The grasses on her grave / Have forty years been growing. The narrator is saying that even though years have passed, love is one of those things that is not just forgotten; it remains with the person forever.

Sunday, January 5, 2020

The Adoption Of Information Technology - 1600 Words

The adoption of information technology in healthcare has dramatically improved patient care and the practice of medicine in its entirety. Health information technology (HIT or Health IT) has created, among other things, free flow, and improved communication amongst all healthcare workers and providers, patients and the community as a whole. HIT has also availed the healthcare sector better and easier access to information. So many people have placed their hopes on health information technology. The hospitals have high hopes for HIT in helping them to reduce human errors on their medical reports. Health care providers need improved care, so they place their hopes on HIT to help in having access and sharing patient information without the stress. The government and those in healthcare for business purposes also have high hopes for HIT; to help improve efficiency and at the same time save money and make more profits. Health IT has brought with it lots of new technologies that have been invented to control and disseminate health-related information (Glandon, Smaltz Slovensky, 2014). The most common type of HIT is an electronic record system that collects, stores and organizes patients’ data and information. This system, if properly utilized, can go a long way in managing patient care, reducing lots of medical errors and in improving the efficiency of the administrative department. There has always been this frustration of lab slips getting lost, chart missing from files,Show MoreRelatedThe Adoption Of Information Technology1534 Words   |  7 PagesThe adoption of information technology in healthcare has dramatically improved patient care, and the practice of medicine in its entirety. Health information technology (HIT or Health IT) has created, among other things, free flow and improved communication amongst all healthcare workers and providers, patients and the community as a whole. 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