Wednesday, March 11, 2020

History of Baseball Essays

History of Baseball Essays History of Baseball Paper History of Baseball Paper One of the most popular sports in the United States is baseball.   It is even regarded as the national pastime (Rader 42).   For the average American, every summer and spring time, is the season to play this exciting â€Å"bat and ball† game of baseball.   Still, other baseball enthusiasts who catch the games live or on screen as they keep track of the progress of their players and teams of choice. At the eastern region of the country during the middle part of the 1800s, people started to learn how to play the game of baseball (Reiss 236).   Eventually, the game started to spread across the Untied States.   In the year 1876, the National League was established.   In 1900, the American League was then formed (Riess 4).   Over the years, the game began to spread beyond the borders of the United States reaching different regions around the globe. Historians suggest that the game of baseball can trace its origins from an old English sport called rounders (Block and Wiles 3).   They claim that it is from this game that early Americans developed what is now known as baseball.   Notwithstanding the aforementioned evidence however, many people still regard Abner Doubleday, an American as the inventor of the game. Beginning in the year 1700s, American colonists who settled in New England started to play a game of rounders (Block and Wiles 160).   The game they played came to be known by several other names such as the Massachusetts game, town ball, and occasionally, baseball.   Sets of rules have been printed in books every so often.   Nonetheless, those who play the game normally manipulated the rules in accordance to their local traditions (Block and Wiles 15). The distances between the bases, the number of bases themselves, as well as the number of players on either side, together with other rules of the game differed from one place to the other.   Eventually, Americans changed the game into what is now known as baseball.   Among the significant highlights of such development happened the moment the practice of soaking runners has been replaced by the practice of tagging them instead.   Historians believe that the players in New York City made such changes to the rules of the game some time around 1830s or 1840s (Block and Wiles 185). Regardless of the evidences presented suggesting that baseball developed from the game of rounders, many people still believe that it was indeed Abner Doubleday of Cooperstown, New York, who must be regarded as the inventor of the game.   Many people believe that Doubleday invented the game in the year 1839 (Rader 7). During the early part of the 1900s, the Doubleday Theory surfaced from a debate over the origin of the game.   Albert G. Spalding proposed the appointment of a commission to resolve the argument over the origin of baseball.   Many people expressed before the commission that the game developed from rounders.   In 1908 however, through a published report made by the commission, Doubleday was credited to be the inventor of baseball.   The commission based its judgment from a letter written by the childhood friend of Doubleday named Abner Graves.   Graves claim that he has witnessed the invention of the game (Rader 93). Today, historians believe that Doubleday has hardly any contribution if not none, to the game of baseball (Riess 17).   Moreover, they stress that the game illustrated by Grave involved the routine of soaking runners.   Therefore, the game Graves describe is actually no different from rounders. A New York sportsman named Alexander Cartwright is acknowledged to be the Father of Organized Baseball (Block and Wiles 20).   Cartwright formed the Knickerbocker Base Ball Club of New York in 1845.   He was also the one who crafted its set of rules.   The first of its kind, the club’s main goal is to play baseball.   The set of rules initially drafted as well as the additions which came in 1848 and 1854 largely influenced how the game is played at present (Block and Wiles 84). In accordance to the original set of rules, the distance between the bases measures 90 feet or 27.4 meters (Block and Wiles 82).   Each base is composed of nine players.   The 1845 set of rules was where the earliest recorded mention of the need to tag runner instead of the need to soak them can be found.   Three years after, the set of rules has been amended indicating the need to tag the first base to put a batter out on a ground ball.   This rule is still being followed until today.   In 1854, the force out rule was incorporated (Block and Wiles 84). The Knickerbocker Club competed with the New York Nine on June 19, 1846 making history as the first baseball game ever to be played involving two organized teams (Rader 7).   The game was held at the Elysian Fields located in Hoboken, New Jersey.   The teams scored 23 to 1 in favor of the New York Nine (Rader 9). The Civil War was instrumental in spreading the game across the United States.   Union soldiers regarded baseball as a form of recreation (Riess 4).   Whenever Union soldiers play the game, prisoners and troops alike were watching them.   Thus, more and more people learned how to play the game.   When they returned home after the war, they shared what they have learned.   From then on, the game has gained a huge following all over the country. Interest in the game of baseball increased following the year 1900 (Rader 100).   From that time on, it has become an important component of the average American life.   Leisure time has been spent playing the game outdoors.   Baseball players leading their respective leagues become local if not national heroes.   Famous philosopher Jacques Barzun once said that if one wants to know the mind and heart of America, he or she must learn how to play the country’s national pastime (Riess 1). Block, David and Tim Wiles. Baseball before we knew it: A Search for the Roots of the Game. Nebraska: University of Nebraska Press, 2006. Rader, Benjamin. Baseball: A History of America’s Game. Illinois: University of Illinois Press, 2008. Riess, Steven A. Touching Base: Professional Baseball and American Culture in the Progressive Era. 1999.

Monday, February 24, 2020

Financial Analysis Essay Example | Topics and Well Written Essays - 500 words

Financial Analysis - Essay Example Generally Accepted Accounting Principles (GAAP) and International Financial Reporting Standards (IFRS) are used by the reporting entities to prepare their financial statements for a common user. These accounting standards provide a general pattern and policies to furnish financial information in such a manner that a person with little financial knowledge can easily grasp the information content presented under those financial statements. If the financial statement of Morson Inc and Kforce Inc are taken into consideration, both of them are formatted in an unconventional pattern. Both of the firms have prepared their financial statements to fulfil the requirements of a particular user group as the financial statements show a pattern which is quite inconsistent with other generalized patterns. If income statements of both the companies are taken into account, then it can be noticed that the conventional â€Å"step-method† is not completely followed. The other major discrepancy that can be observed is that finance cost is shown separately, however, in the conventional format it is displayed after operating results and before the tax expenses. In a generalized pattern, no term like â€Å"equity earning† is used but this term is used in both the financial statements. Overall, the accounting heads under the income statement are displaced for its intended users and do not provide general results. As far as is balance sheets of both the companies are concerned, their accounting heads used in the balance sheets are quite different from that of a generalized balance sheet such that an ordinary balance sheet is split into two categories which are assets and the equity & liabilities. However, the existing balance sheets are not constructed in that manner as they have been categorized into â€Å"operating and financing†. In these balance sheets, net

Saturday, February 8, 2020

Seagate Technology Plc. (STX) Company Analysis Essay

Seagate Technology Plc. (STX) Company Analysis - Essay Example In the next section, a more comprehensive analysis is rendered considering the whole economy, with both an industry analysis and company analysis as part of the overall analysis of this paper. It included both qualitative and quantitative assessments of the company to have an idea of the various threats and challenges it is currently facing as well as the opportunities in the market. The third section is the conclusion portion of this paper and summarizes what has been stated in previous sections. It also reiterates the important points raised by the company analysis so that a potential investor can make an informed judgment on the company based on facts the paper has presented so far. The fourth and last section is the recommendation which suggests a buy position for the company but only for the medium term investment horizon and further subject to a periodic quarterly review. This is because the very nature of the computer industry is that of rapid technological change and short pr oduct life cycles that can render even market leaders with an uncertain viability in a â€Å"nightmare moment† (strategic inflection point). Keywords: buybacks, data storage devices, flash memory, hard disks, hard drives, Seagate Table of Contents Section Page Number Executive Summary..†¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦.......1 A. ... ..†¦Ã¢â‚¬ ¦..................... 4 B.1 Economic Analysis†¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦.†¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦...†¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦... 4 B.2. Industry Analysis..†¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦................................................†¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦5 B.3. Company Analysis†¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦................................................................................6 B.3.1 History and Other Information.†¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦..........................................†¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦7 B.3.2 Qualitative Fundamentals†¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦...8 B.3.2.1 Management Team†¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦8 B.3.2.2 Business Model†¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦ †¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦.8 B.3.2.3 Competitive Advantage†¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦.8 B.3.2.4 Board of Directors†¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦..9 B.3.2.5 Negative Factors†¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦.9 B.3.2.6 Share Buyback Program†¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦...†¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦10 B.3.3 Quantitative Fundamentals.........................................†¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦...†¦Ã¢â‚¬ ¦....10 B.3.3.1 Balance Sheet (3-year trend)...................................................................11 B.3.3.2 Income Statement (3-year trend ).................†¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦....12 C. Conclusion.................................................................................................................13 D. Recommendation.......................................................................................................13 E. Bibliography..........................................................................................................14-16 A. Introduction This paper is a research report on the

Wednesday, January 29, 2020

Video game controversy Essay Example for Free

Video game controversy Essay Technology has (had) come a long way since the early years of life. The use of technology to humans, is to enhance or improve whatever it may be to have a much quicker advancement or have a better and easy going lifestyle. But in the more recent years, technology has turned for the worst. Specifically speaking, video games. Video games in its early years were meant for a positive use, much like any other type of game; to simply act as a fun activity to pass time. That is not the case anymore because of how dangerously advanced and addicting video games can be. In fact it’s so dangerous nowadays that countries like South Korea are contemplating whether or not to ban video games. Why is it dangerous? Video games influence a type of negative social behavior, has a direct correlation to the cause of Insomnia, and is relevant to the increasing obesity rates in America. Playing video games can lead to many negative effects on a person. Video Games influence a type of negative social behavior. â€Å"The effects of videophilia are substantial and include obesity, attention disorders, lack of socialization and poor academic performance† (Video Game Addiction). The person (game player) may lose social skills and qualities depending on the level of video game addiction. Usually, the player is spending so much time on the game that he/ she is neglecting other areas of life. A common sign of video game addiction is constantly talking about the game almost constantly. â€Å" It is more likely to talk down upon a peer after a violent video game session† (Tiret). These types of social skills are not acceptable to continuously practice. The people that talk down on peers because of the violent video game session could go into depression or anxiety because of what others say or think about them. Young Children love playing rated M 18+ games that contain violence and other profound content (Parks). â€Å" the more time children and teens spend playing violent video games the more likely they are to display aggressive behavior† (Tiret). The more violent the game is, the more violent the player will be. It’s morally wrong to be mean for absolutely no reason towards other human beings. The effects on aggressive behavior can be long lasting (Tiret). A build up in anger is not healthy. If the constant aggression keeps up, the aggressive person will be ostracized by classmates or friends. Insomnia is easily caused by the lack of sleep, which is a common symptom of a video game addict. â€Å"Studies have shown that people deprived of contact with nature were at greater risk of depression and anxiety† (Wilderness Adventure). â€Å"In a study by Breslau and associates, patients with insomnia were nearly 4 times more likely to suffer major depression than those without insomnia† (Johnston). A depressed person will look at everything negatively and have no motivation to go outside. The person may even view his/ her life not even worth living. Stress and depression can be caused by a variety of things resulting in insomnia. Stress may be caused by hours on the computer playing a game without rest. Depression may hit the person, depending on intimacy with the video game, once he/she loses a lot. â€Å" insomnia and its associated daytime sleepiness had significant negative effects on cognitive functioning and impaired their subjects’ ability to perform ordinary tasks† (Johnston). â€Å"Excessive Sleepiness has been linked to learning disabilities in children and cognitive and memory problems in adults† (Johnston). If this keeps up then the next generations will become less capable than the ones before which shouldn’t happen. Remembering what you ate for breakfast will be very difficult. â€Å"Poor sleep hygiene includes an irregular sleep schedule, stimulating activities before bed†¦Ã¢â‚¬  (Mayo Clinic). The ‘stimulating activities’ could translate into playing video games before you sleep. The effects of the stimulating activities causes the person to stay awake longer in bed. Some argue video games can be healthy to a person. One of the biggest positive effects video games can have on a person is the fact that makes people happy. As a result, video games have become an easy scapegoat for numerous violent tendencies and social behaviors. Video games are indeed a scapegoat, but it doesn’t hide the fact that the people who play these games as a scapegoat are neglecting themselves from the real world. These people will not get to experience what it’s really like in the real world. Based on solid scientific evidence, video games may actually fill basic human needs that the real world fails to satisfy (Shapiro). This applies to people who have social anxieties causing these people to refrain from the outside even more. The people are not completely solving their problems, only temporarily. It is not the game’s fault for these negative effects. There are millions who play the game and don’t go out and do the negatively portrayed actions on the news. The criminals mention the games’ names and blame the games. Violent games are very influential on a person. â€Å"Reality is too complicated to blame playings games, moving pictures, or letters on a page† (Parks). Games are where people get ideas from. Life is commonly sealed into one perception for a person, and curiosity comes from ideas that have never been heard of before. Addiction of video games can easily lead into obesity which is a dangerous and lethal disease. Video games create an obstacle for children. â€Å"Children today spend an average of 6 hours each day in front of the computer and TV, but less than 4 minutes a day in instructed outdoor play† (Wilderness Adventure). There is an extreme amount of physical inactivity. The calories are not burned which turn into fat later on. â€Å"Getting less than seven hours of sleep a night can cause changes in hormones that increase your appetite† (Mayo Clinic). Less sleep IS a vital cause of obesity. Eating most of your calories at night contributes to weight gain. â€Å"Overweight and obesity are linked to more deaths worldwide than underweight† (WHO). Being overweight and obese brings cardiovascular diseases, diabetes, and even some cancers. The obese people are not outside and running which leads into no training for the cardiovascular system. While playing video games, gamers do not pay attention to what they eat which could lead into a massive buildup of diabetes. â€Å"More than 40 million children under the age of five were overweight in 2011† (WHO). 41% of certain cancer burdens are attributable to overweight and obesity. Children who play video games fit into this category. The topic of video games being perceived as a positive thing today is growing out of hand. It’s like spreading a humongous lie to gullible innocents. Affecting social behavior in a negative manner, causing obesity, and developing insomnia are serious matters. The negative effects of playing video games are severe and the idea of playing video games should not be taken lightly.

Tuesday, January 21, 2020

Loyalty and Sacrifice in John Steinbecks Of Mice and Men :: Steinbeck Of Mice and Men Essays

John Steinbeck was born in 1902, in California's Salinas Valley, a region that would eventually serve as the setting for Of Mice and Men, as well as many of his other works. He studied literature and writing at Stanford University. He then moved to New York City and worked as a laborer and journalist for five years, until he completed his first novel in 1929, Cup of Gold. With the publication of Tortilla Flat in 1935, Steinbeck achieved fame and became a popular author. He wrote many novels about the California laboring class. Two of his more famous novels included Of Mice and Men and The Grapes of Wrath. Steinbeck got the title for Of Mice and Men from a line of Robert Burns, a Scottish poet, â€Å"The best laid schemes of mice and men often go awry." In Of Mice and Men, Steinbeck includes the theme of loyalty and sacrifice between friends. Steinbeck illustrates the loyalty and sacrifice between friends through the friendship of Lennie and George. The issue of loyalty is embodied in the character of George. He is an intelligent man who could make a successful living for himself on his own. He chooses to stay beside his friend Lennie. George can never get a steady job to fulfill his long-term goal of having his own farm. The first job that Lennie and George have together goes well for a while. Eventually Lennie ruins everything that is going good for them. Lennie sees a pretty dress that a girl is wearing. Without thinking about what he is doing, he goes up and grabs the dress to feel the nice fabric. This scares the girl and she tells the boss. Soon the whole town is after Lennie. This is the perfect time for George to start a new life, without Lennie. However, because of his loyalty to Lennie, he chooses to help Lennie escape from the town. Lennie needs George to survive. It is this that propels George to make the sacrifice that he does. After Lennie kills Curley’s wife, George knows that this is the end for Lennie. No matter what, someone will eventually kill Lennie. And if Lennie gets away this time, there will be another time, and eventually the inevitable will happen. He truly loves Lennie, so he shoots Lennie painlessly in the back of the head. Lennie dies with the happy thought of the dream of the farm they want to own some day.

Monday, January 13, 2020

Analysis: In School Days

In School Life is a melancholy poem written by John Greenleaf Whittier. In the poem an old man reflects back upon his life and remembers his childhood days. One incident in particular stands out, when he experiences his first love. As one grows older they learn to appreciate what the true treasures in life are and that those moments will stay in their hearts forever. Whittier sets the scene by an old schoolhouse by a road. It is his schoolhouse, where he grew up and his education began. And blackberry-vines are creeping. / Within the masters desk is seen, / Deep-scarred by raps official. He gives the audience a feeling a darkness and sadness. This is being emphasized by Whittier with the word creeping in the forth line. The point of view is that of a young boy. As the school day ends everyone leaves, except for a little boy and girl. They meet after school and the girl tells the boy she loves him. I hate to go above you, / Because, —the brown eyes lower fell,— / Because, you see, I love you! At first she is talking to him to apologize for making him look bad in class. She than tells him that she is sorry because she loves him. Whittier uses the dash marks around the phrase the brown eyes lower fell to emphasize the change in mood from a little dark and sad to an embarrassing moment in time that changes the whole feeling of the poem, to love and warmth. After the speaker tells of how he met his first love he returns to the present time. Still memory to a gray-haired man / That sweet child-face is showing. He is an old man now but he still vividly remembers down to the last detail, how he met her. This is one of those things that he will never forget as long as he lives. Dear girl! The grasses on her grave / Have forty years been growing. The narrator is saying that even though years have passed, love is one of those things that is not just forgotten; it remains with the person forever.

Sunday, January 5, 2020

The Adoption Of Information Technology - 1600 Words

The adoption of information technology in healthcare has dramatically improved patient care and the practice of medicine in its entirety. Health information technology (HIT or Health IT) has created, among other things, free flow, and improved communication amongst all healthcare workers and providers, patients and the community as a whole. HIT has also availed the healthcare sector better and easier access to information. So many people have placed their hopes on health information technology. The hospitals have high hopes for HIT in helping them to reduce human errors on their medical reports. Health care providers need improved care, so they place their hopes on HIT to help in having access and sharing patient information without the stress. The government and those in healthcare for business purposes also have high hopes for HIT; to help improve efficiency and at the same time save money and make more profits. Health IT has brought with it lots of new technologies that have been invented to control and disseminate health-related information (Glandon, Smaltz Slovensky, 2014). The most common type of HIT is an electronic record system that collects, stores and organizes patients’ data and information. This system, if properly utilized, can go a long way in managing patient care, reducing lots of medical errors and in improving the efficiency of the administrative department. There has always been this frustration of lab slips getting lost, chart missing from files,Show MoreRelatedThe Adoption Of Information Technology1534 Words   |  7 PagesThe adoption of information technology in healthcare has dramatically improved patient care, and the practice of medicine in its entirety. Health information technology (HIT or Health IT) has created, among other things, free flow and improved communication amongst all healthcare workers and providers, patients and the community as a whole. 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